Desert rats vs afrika korps-flt
It is time to publish, and share the findings of this work beyond this blog.Īlready an article about the sinking of MS Sebastiano Venier has been published in the Naval Historical Review of Australia, and an academic article about the battle between 8 Kings Royal Irish Hussars and Panzerregiment 5 on 19 November is in the final stages of preparation, having received very favourable peer review. This podcast is a part of a new direction the project is taking, after over a decade of research. On the off-chance that someone wants to listen to me talk about North Africa for an hour and a bit, here is a podcast that Ben Skipper produced interviewing me about the background to the Crusader Project and what I have learned about the Italian armed forces in North Africa.
DESERT RATS VS AFRIKA KORPS FLT FULL
The game’s event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.Macchi C.202, No.11 of 168a Squadriglia pre-armistice, location unknown. The mastery of your supplies and communication networks will be the key of victory…or defeat. They need to hold and save Suez, then fight back and send the enemy all the way back to Tunisia while the operation Torch will send the signal of the end for the enemy in North Africa.īe careful of the potential weakness of some quality but small units and, above all, watch your supply lines, as no war can be undertaken in the desert without adequate logistics. The Commonwealth and Allied troops must hold sometimes desperately against the initial onslaught and vastly superior strength of their enemy, but they will progressively get the upper hand with better equipment, more troops and adequate commanders in the long run.The Axis have numerous but poorly led and badly organized Italian forces at the start of the game, but their German reinforcements, although of the best quality and despite being few in numbers, may prove decisive if used wisely and not exhausted in violent battles.One player represents the German and Italian units (land and air) of the Axis in North Africa, while the other commands an array of British, Indian, Australian, South-African, Polish, Greek, Free-French troops and Royal Air force units fighting for the Allies. Scenario durations last from 4 turns (for the smaller ones) to over 42 turns, each representing a two-week period between April 1941 and December 1942 (plus the 1940 months in the Italian Offensive scenario). Finally the Grand Campaign scenario will allow you to lead Rommel or the Commonwealth forces from El Agheila in 1941 to El Alamein in late 1942. Or a second one with a campaign start in the Spring 1941 when the Afrika Korps first arrives, while the third covers the war from 1942 onwards. Medium size campaigns deal with the 1940 Italian ‘Operazione E’, the failed invasion of Egypt and the O’Connor counter-offensive. Small scenarios cover the famous battles of the Crusader or BattleAxe operations, or the fight for El Alamein campaign. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.Īfrika Korps contains many scenarios, covering different periods of the war in the North African desert in Libya and Egypt, from 1940 to late 1942.
Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 19.